Leading the Antumbra's Order, the void spirit known as the Antumbra's Sword serves their cause as the fitting judge who condemns anyone who defies the power of darkness.
Second phase of Ludvig after consuming an imprisoned human for unholy power. His lightning attacks become far more devastating and wide-reaching.
A former respected commander of the Calphade army. His exceptional skill earned him the rank of captain and the nickname 'Silver Armor'. Fights with a morningstar and paladin shield at Calphade Castle.
A terrifying creature lurking in Fort Perwin in Hernand. An optional boss encountered during the 'Continuing Concern' quest.
Son of Hexe Marie; leads the Crow Brothers; seeks to release evil souls from Heaven's Gate. Encountered multiple times across Hernand, Demeniss, and The Abyss.
A gigantic warrior empowered by cursed warrior spirits at Thornbriar Fortress. His immense size and spectral allies make him a formidable challenge.
A mechanical dragon with golden coloring and destructive dragon breath, housed within Marni's Masterium in Delesyia.
The captain who captured Fort Ironclad through unbroken will and immeasurable strength. His halberd strikes are devastating but slow.
Mother of Draven; seeks vengeance after her child's death. An agile witch wielding crow and summoned creature powers in the Smoking Lands.
Leader of the Goldleaf Merchants. Bullied in childhood, he gained immense power from an artifact discovered by chance. His power allows him to split ox horns with just the wind from his sword.
A giant gorilla covered in armor and chains. Captured by Demeniss and turned violent from severed horns and prolonged imprisonment. Unleashed at Hernand Castle.
Second transformation of Myurdin after falling into magma at Ashclaw Keep. The oppressor that haunted Pailune returns bolder and stronger, fused with molten rock.
Leader of the Lonely Jackals. Seeks to oppress and rule through extreme force at Pailune Castle. Wields lightning-infused attacks with devastating speed.
A quarrying machine created by inventor Marni of Delesyia, repurposed by the Bleed Bandits as a war machine at Karin Quarry.
Leader of the Order of Light. A wandering knight who tests combat skills via duel in the City of Hernand. Despite his noble bearing, he is a formidable swordsman.
A human of far greater size than normal, known for dirty fighting. Fights unarmed with brute strength at The Bonepit in the Tommasoan Territory.
Leader of the Black Bear Forces. Holds the conviction that 'Only the powerful deserve everything'. First encountered at the Hills of No Return between Hernand and Pailune.
Ludvig surviving after near death in Pailune Castle, now missing an arm. Encountered in the Kingshield Mountains of Demeniss, driven by desperate fury.
An enchanted creature awakened when Diederik strikes its stony carapace for precious stones in the Redfox Forest. Its massive shell hides vulnerable weak points.
The Devil of the Reed Field; a mythical creature born of hatred and rage. This swift swordsman haunts the Mountain of Frozen Souls in Hernand.
A large humanoid wielding a sword and targe at the Icemoor Castle Ruins in Savage Peaks. Guards stashed treasures and is one of the longest boss battles in the game.
An entity summoned from an otherworldly realm at the Scholastone Institute. Kills everyone it contacts. This aerial combat encounter requires unique tactics to damage.
Leader of the Bleed Bandits. An adopted son of Marquis Lanford, this orphan turned successor wields a deadly double-barreled gun at Fort Warspike.
The most feared brute of the White Mountains. Summons snowstorms and blizzards, and its Chilling Roar can freeze adventurers in their tracks.
Main quest boss from Black and White quest. Found at Crow's Nest.
Boss found at Spire of Ringing Truth.
Boss found at Twisted Thicketway.