Crimson Desert

Locations

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City of Hernand
City of Hernand

The major city and central hub of the Hernand region. A bustling trade center with merchants, craftsmen, and political figures. Serves as the primary base of operations for Kliff and the Grey Wolf mercenaries.

Hernand Castle
Hernand Castle

The imposing castle overlooking the City of Hernand, seat of power for the region's rulers. Home to Count Leon Roberts and Marshall Barden Middler.

Calphade
Calphade

A significant city in the world of Crimson Desert. Known for its strategic importance and rich history. A major population center with diverse inhabitants.

Vellua
Vellua

A coastal city known for its maritime trade and naval presence. An important hub for sea-based commerce and exploration.

Florindale
Florindale

A picturesque town surrounded by lush meadows and flower fields. Known for its agricultural output and peaceful atmosphere.

Ivynook
Ivynook

A secluded village nestled among ivy-covered hills. A quiet settlement with a close-knit community and hidden secrets.

Scholastone Institute
Scholastone Institute

A prestigious academic institution dedicated to the study of history, magic, and the natural world. Houses scholars and researchers who study the Axiom and other mysteries.

Kharonso
Kharonso

A settlement in the Hernand region known for its rugged terrain and hardy inhabitants. Serves as a waypoint for travelers heading into the wilderness.

Senia
Senia

A town in the Hernand region with a focus on trade and craftsmanship. Home to skilled artisans and traders.

Thalwynd
Thalwynd

A windswept town perched on elevated terrain, offering sweeping views of the surrounding landscape. Known for its unique architecture.

Arboria
Arboria

A forested settlement built among ancient trees. The inhabitants live in harmony with nature and guard the secrets of the old forest.

Howling Hill
Howling Hill

A windswept hill known for the eerie howling sounds created by the wind passing through its rocky formations. A significant landmark in the Hernand region.

Greymane Camp
Greymane Camp

A settlement in Hernand established by Kliff and his fellow Greymanes after losing their home to the Black Bears. Serves as a key base of operations and management hub where players can expand camp functionality, manage farms and ranches, purchase supplies, and dispatch companions on resource-gathering missions.

Muckroot Ranch
Muckroot Ranch

A large ranch on the outskirts of Hernand that raises livestock and crops. A source of provisions and agricultural resources.

Bluemont Manor
Bluemont Manor

An elegant manor house belonging to one of Hernand's noble families. Contains valuable loot and quest-related encounters.

Oakenshield Manor
Oakenshield Manor

A fortified manor house named after the ancient Oakenshield family. Known for its defensive architecture and historical significance.

Goldleaf Guildhouse
Goldleaf Guildhouse

The headquarters of the Goldleaf trading guild, run by the Trademaster Shakatu. A center of commerce and high-value trade in the region.

Fort Warspike
Fort Warspike

A military fortress bristling with defensive spikes and fortifications. Serves as a key defensive position in the Hernand region.

Fort Ironclad
Fort Ironclad

A heavily fortified stronghold with iron-reinforced walls. One of the most defensible positions in the Hernand region.

Fort Anvil
Fort Anvil

A fortress named for its anvil-shaped central tower. Functions as both a military outpost and a blacksmithing center for the army.

Fort Perwin
Fort Perwin

A frontier fortress guarding the borders of the Hernand region. A critical defensive position against threats from neighboring territories.

Hernand Sewers
Hernand Sewers

The underground sewer system beneath the City of Hernand. A dark, dangerous dungeon area filled with monsters and hidden passages leading to secret areas.

Mountain of Frozen Souls
Mountain of Frozen Souls

A treacherous frozen mountain where the souls of the dead are said to wander. A high-level dungeon area with powerful enemies and rare loot.

Spire of the Stars
Spire of the Stars

A towering spire reaching toward the heavens, said to be a conduit between the mortal world and the celestial realm. A mystical dungeon location.

Azure Moon Labyrinth
Azure Moon Labyrinth

A mystical labyrinth bathed in azure moonlight. A complex dungeon with twisting passages, puzzles, and powerful guardians.

Cloudmist Cave
Cloudmist Cave

A cave system shrouded in perpetual mist. Contains hidden treasures and dangerous creatures lurking in the fog-filled chambers.

Dragon's Stone Chamber
Dragon's Stone Chamber

An ancient chamber carved from dragon-stone, a rare mineral. Said to be a former dragon lair containing powerful artifacts and formidable guardians.

Stormtalon Cave of Time
Stormtalon Cave of Time

A mysterious cave where time flows differently. Lightning and temporal anomalies create a unique dungeon experience with challenging encounters.

Axiom Archive
Axiom Archive

A mystical repository within The Abyss that stores ancient knowledge and axioms. Overseen by Alustin, it is the key to understanding and unlocking mystical abilities.

Corridor of the Void
Corridor of the Void

A dark, endless corridor within The Abyss that connects different realms and planes of existence. Dangerous entities lurk in its shadows.

Ethereal Pathway
Ethereal Pathway

A shimmering pathway through The Abyss that leads to different mystical destinations. Walking it reveals visions of past, present, and future.

Sanctorum of Insight
Sanctorum of Insight

A sacred chamber within The Abyss where deep truths are revealed. Players gain new understanding and abilities by meditating here.

Root's End
Root's End

The deepest point of The Abyss, where reality itself begins to unravel. A perilous location containing the most powerful entities and secrets.

Camp Bjornlund
Camp Bjornlund

A northern camp in the Pailune region, home to hardy warriors and hunters who brave the frozen wilderness. A key base in the snowy north.

Trovak Camp
Trovak Camp

A tribal camp in the Pailune region inhabited by the Trovak clan. Known for their unique culture and combat traditions.

Silver Wolf Mountain
Silver Wolf Mountain

A majestic mountain in the Pailune region, home to the legendary silver wolves. A challenging area with formidable wildlife and hidden treasures.

Ashclaw Keep
Ashclaw Keep

A fortress in the Pailune region built from dark volcanic stone. Serves as a military stronghold guarding the northern passes.

Pailune Castle
Pailune Castle

The main castle of the Pailune region, a massive fortress built to withstand the harsh northern weather and defend against invaders.

Reventine Monastery
Reventine Monastery

An ancient monastery in the Demeniss region where monks practice martial arts and spiritual disciplines. A place of knowledge and combat training.

Steel Mountains
Steel Mountains

A mountain range in the Demeniss region rich in iron and steel ore. The mountains are home to miners, monsters, and ancient ruins.

Bay of Steel
Bay of Steel

A coastal bay in the Demeniss region named for the steel-colored waters that reflect the nearby mountains. A strategic naval location.

Kingshield Mountains
Kingshield Mountains

A towering mountain range in the Demeniss region that forms a natural barrier. Named for their role in protecting the kingdom's borders.

Sanctum of Absolution
Sanctum of Absolution

A sacred temple in the Delesyia region where sins are absolved and spiritual purification takes place. A mystical location with powerful healing properties.

Marni's Masterium
Marni's Masterium

A legendary workshop and laboratory in the Delesyia region belonging to the master craftsman Marni. Contains advanced crafting facilities and rare blueprints.

Hernand Equipment Shop
Hernand Equipment Shop

The main equipment shop in the City of Hernand run by Rhett. Sells weapons, armor, shields, and combat accessories.

Hernand Tailor's Shop
Hernand Tailor's Shop

The tailor's shop in the City of Hernand run by Tina. Offers clothing, costumes, and light armor crafting and sales.

Hernand Provisioner
Hernand Provisioner

The general goods and provisions shop in the City of Hernand run by Alden. Sells consumables, crafting materials, and travel supplies.

Hernand Smithy
Hernand Smithy

The blacksmith's forge in the City of Hernand run by Turnali. Offers weapon and armor crafting, upgrades, and repairs.

Hernand Inn
Hernand Inn

The inn in the City of Hernand run by Dahlia. Players can rest to recover health, hear rumors, and store items.

Hernand Stables
Hernand Stables

The stables in the City of Hernand managed by Merton. Provides horse stabling, mount management, breeding, and equipment services.

Hernand Bank
Hernand Bank

The bank in the City of Hernand managed by Grover. Offers item storage, currency exchange, and financial services.

Hernand Back Alley
Hernand Back Alley

The shadowy back alleys of the City of Hernand where black market dealers and shady characters conduct their business.

Hernand Tannery
Hernand Tannery

The leather tanning workshop in the City of Hernand run by Bran. Processes raw hides into leather for armor and equipment crafting.

Hernand Dye Shop
Hernand Dye Shop

The dye shop in the City of Hernand run by Theoric. Allows players to customize the color of their equipment and armor.

Hernand Butcher Shop
Hernand Butcher Shop

The butcher's shop in the City of Hernand run by Renee. Sells meat products and animal parts used for cooking and crafting.

Hernand Grocery
Hernand Grocery

The grocery shop in the City of Hernand run by Delkin. Sells food items, cooking ingredients, and provisions.

Hernand Contribution Shop
Hernand Contribution Shop

A special shop in the City of Hernand run by Haldwin. Sells exclusive items in exchange for contribution points earned through regional activities.

Hernand Royal Trading Post
Hernand Royal Trading Post

The Royal Trading company's outpost in the City of Hernand, managed by Bentley. Handles luxury goods and high-value trade items.

Hernand Church
Hernand Church

The church in the City of Hernand where Alfred serves as priest. A place of worship, healing, and spiritual guidance.

Hernand Livestock Market
Hernand Livestock Market

The livestock trading area in the City of Hernand managed by Edmond. A place to buy, sell, and trade animals.

Hernand Saddlery
Hernand Saddlery

The saddler's workshop in the City of Hernand run by Bruna. Crafts and sells horse equipment including saddles, stirrups, and barding.

Longleaf Forest
Longleaf Forest

A vast ancient forest in the Hernand region with towering trees and dense undergrowth. Home to various wildlife, including forest cats and rare herbs.

Windswept Plains
Windswept Plains

Open grasslands stretching across the Hernand region. A vast area for horse riding and encountering roaming enemies and wildlife.

Crimson Dunes
Crimson Dunes

A desert area with red-tinted sand dunes that give the region its distinctive appearance. A harsh environment with unique enemies and resources.

Emberwind Workshop
Emberwind Workshop

A hidden workshop where the Cloudcart vehicle can be discovered. Contains advanced mechanical blueprints and engineering tools.

Ancient Ruins
Ancient Ruins

Crumbling remnants of a civilization long past, scattered across the Hernand region. Contains archaeological treasures and hidden dangers.

Abandoned Mine
Abandoned Mine

A disused mine shaft in the Hernand region now overrun with monsters. Contains valuable ore deposits and hidden chambers.

Watchtower Hill
Watchtower Hill

An elevated hill with an ancient watchtower providing panoramic views of the surrounding Hernand countryside. A strategic lookout point.

Riverside Crossing
Riverside Crossing

A major river crossing point in the Hernand region used by traders and travelers. A common area for bandit ambushes and encounters.

Northern Pass
Northern Pass

A mountain pass connecting the Hernand region to the northern territories of Pailune. A treacherous route guarded by military outposts.

Frozen Lake
Frozen Lake

A large frozen lake in the Pailune region. Its surface is thick enough to walk on, but cracks can lead to deadly falls into icy water below.

Snowdrift Village
Snowdrift Village

A small, snow-covered village in the Pailune region where hardy northern folk eke out a living in the harsh winter conditions.

Wolves' Den
Wolves' Den

A cave system in the Pailune region that serves as the den of a large wolf pack. A dangerous but rewarding location for hunters.

Stormpeak Summit
Stormpeak Summit

The highest peak in the Pailune mountain range, constantly battered by lightning storms. A legendary location with rare resources and powerful enemies.

Iron Forge Caverns
Iron Forge Caverns

Underground caverns in the Demeniss region where ancient forges still burn. Rich in iron ore and home to subterranean creatures.

Coastal Cliffs
Coastal Cliffs

Dramatic coastal cliffs in the Demeniss region overlooking the Bay of Steel. Offers stunning views and contains cliff-side caves and nesting birds.

Sunken Temple
Sunken Temple

A partially submerged ancient temple, half-buried beneath the earth. Contains waterlogged chambers with undead guardians and ancient relics.

Moonlit Grove
Moonlit Grove

A mystical grove that glows with ethereal moonlight even during the day. Said to be a sacred place where nature spirits gather.

Desolation Ridge
Desolation Ridge

A barren, rocky ridge in the borderlands where nothing grows. A desolate area haunted by powerful monsters and environmental hazards.

Thornwood Thicket
Thornwood Thicket

A dense thicket of thorny bushes and gnarled trees in the Hernand region. Difficult to navigate but contains rare herbs and hidden paths.

Bandit Hideout
Bandit Hideout

A hidden encampment used by bandits operating in the Hernand region. Contains stolen goods and captives waiting to be rescued.

Crystal Cavern
Crystal Cavern

A cave filled with luminescent crystals that light the underground chambers in brilliant colors. Rich in rare minerals and crystal-based crafting materials.

Forgotten Battlefield
Forgotten Battlefield

The remnants of an ancient battle where rusted weapons and skeletal remains litter the landscape. Restless spirits and undead roam the area.

Merchant Road
Merchant Road

The main trade route connecting the City of Hernand to other settlements. Regularly patrolled but still prone to bandit attacks.

Harbor District
Harbor District

The waterfront area of the City of Hernand where ships dock and goods are loaded. A busy commercial area with warehouses and dockworkers.

Training Grounds
Training Grounds

The military training area near the City of Hernand where soldiers and mercenaries practice combat skills. Players can spar and test new abilities here.

Pywel
Pywel

The primary continent and setting of Crimson Desert. A vast, seamless continent and war-torn world filled with many different territories, cities, cultures, and religions. Divided into five distinct regions: Hernand, Pailune, Demeniss, Delesyia, and the Crimson Desert. Landscapes include bustling cities, frozen tundra, scorching deserts, rolling grasslands, and dense forests.

Hernand
Hernand

One of the five major regions of Pywel and the area where the early part of the story takes place. Large and busy with many activities, side quests, and hostile encounters. Home to the Greymane Camp, a settlement established by Kliff and his companions after losing their home to the Black Bears. Players can help townspeople, clear bandits from occupied locations, and unlock new quests and activities.

Pailune
Pailune

A region within Pywel that maintains a fragile and uneasy balance between rival factions. The Greymanes, known for their commitment to peace and unity, originate from the northern area of Pailune. Setting for the game's opening tragedy where the Black Bears launch a sudden assault against the Greymanes, shattering the existing factional balance and scattering survivors across the continent.

Demeniss
Demeniss

One of the five major regions of Pywel. Primarily known through its connection to the character Damiane, described as a woman on the run who meets the Greymanes after leaving her home in Demeniss. The region helps explore the wider state of Pywel and its factions beyond the initial Greymane-Black Bear conflict.

Delesyia
Delesyia

One of the five major regions of Pywel, with its own stories, environments, and challenges. Part of the broader world explored during Kliff's journey across a war-torn land shaped by rival factions, regional conflicts, and the growing threat connected to the Abyss.

Crimson Desert
Crimson Desert

One of the five major regions of Pywel, sharing its name with the game itself. Referenced as featuring a barren desert landscape, functioning as one of the continent's harsher and more unforgiving environments. Each region offers its own stories, environments, and challenges.

The Abyss
The Abyss

A mysterious realm located above Pywel, described as a realm of floating islands powered by a mixture of magic and technology. One of the major mysteries hanging over the continent. Abyss Artifacts, magical items that fall from the realm, grant strange powers to those who possess them. Kliff encounters the Abyss during early main quest stages, discovering puzzle, traversal, and progression systems. Artifacts unlock character upgrades and new abilities.

Roothold
Roothold

A fortress under the jurisdiction of House Celeste. Was blockaded and besieged by the invading forces of Gwen Kraber until he was defeated by Kliff.

Akapen
Akapen

A location in Pywel featuring vast plains and verdant expanses, one of the continent's broad and distinctive natural environments. Older prerelease material indicates the absence of the king sparked a fierce struggle for the throne of Akapen among the ambitious powers of Pywel.

Kweiden
Kweiden

A region of inhospitably cold lands within the continent of Pywel.