A bow that grants increased Critical Hit Chance, improving the likelihood of dealing critical damage with ranged attacks.
A rugged bow carried by Kliff at the start of the game. Bows are long-ranged weapons that players can use to deal light damage to nearby Enemies from a distance.
A bow crafted by Sydmon, offering solid Attack power for ranged combat.
A bow crafted from white wood that provides increased Attack Speed for quicker shots.
A worn dagger named after the miserly warrior, Bekker. 'Whenever Bekker marched to the battlefield, a battered old weapon was ever in his grasp.'
In the harsh North, survival demands strength. Though Pailune is more civilized now, giving a weapon to coming-of-age children remains as a tradition.
A dagger named after Sydmon, an ordinary blacksmith. It lacks ornate decorations and grand enchantments, yet it is highly favored by covert assassins who appreciate its unassuming nature.
A dagger made in the Varnian style. Blocked by the Crimson Desert, Varnia is an unknown realm to most Pywel people.
A long range firearm that provides Lv.2 Critical Rate.
A firearm wielded exclusively by Damiane, offering solid attack power with increased attack speed.
A shotgun used for ranged combat, offering solid Attack power for close-range engagements.
A shotgun designed for ranged combat, delivering powerful close-range attacks.
A ranged weapon that can deal damage to enemies from a safe distance.
A firearm that provides increased Attack Speed, allowing for faster ranged shots.
The starting ranged weapon for Oongka. Hand Cannons are ranged weapons that can deal damage to Enemies from a safe distance.
A one-handed weapon that grants increased Critical Hit Chance, improving the likelihood of dealing critical damage.
A one-handed weapon designed for melee combat that is light and quick to wield and deals light damage to nearby Enemies.
A one-handed weapon designed for melee combat that is light and quick to wield and deals light damage to nearby enemies.
A one-handed weapon that provides increased Attack Speed for faster melee attacks. Light and quick to wield, dealing light damage to nearby Enemies.
A one-handed weapon that provides increased Attack Speed for faster melee attacks.
A one-handed weapon designed for swift and precise melee attacks. Light and quick to wield.
Light and quick to wield, dealing light damage to nearby Enemies. Features the Groundsurge special ability.
A one-handed weapon that grants increased Critical Hit Chance and provides a 10% chance to mine additional ores.
One-Handed Weapons are light and quick to wield and deal light damage to nearby Enemies.
A one-handed weapon that provides greatly increased Attack Speed and grants additional uses of Wind Slash.
One-Handed Weapon used as Kliff's starting equipment. Light and quick melee arm that deals modest damage nearby.
Light and quick to wield and deal light damage to nearby Enemies.
A one-handed weapon offering increased Attack Speed and restores Spirit on hit.
A one-handed weapon with solid Attack power for melee combat. Light and quick to wield.
A powerful one-handed weapon featuring critical rate and attack speed bonuses. Light and quick to wield.
A two-handed weapon used as Damiane's starting equipment. Two-Handed Weapons are heavier and slower weapons, but they deal great damage.
A two-handed melee weapon designed for combat. Heavier and slower but deals great damage to nearby Enemies and Bosses.
A simple and effective Spear that grants basic attack speed and critical rate.
A destructive massive hammer wielded by Oongka.
A two-handed weapon that provides increased Attack Speed for faster melee attacks. Heavier and slower but deals great damage to nearby Enemies and Bosses.
A two-handed weapon with solid Attack power for heavy melee combat.
A two-handed ceremonial warhammer. ATK 15 with Crit Chance Lv.1. Has 5 core slots. Oongka exclusive.
The starting melee weapon for Oongka. Two-handed weapons are heavier and slower, but deal great damage to nearby Enemies and Bosses.
A two-handed weapon that provides increased Attack Speed for faster heavy attacks.
A fire affinity weapon. Two-handed weapons deal great damage to nearby Enemies and Bosses.
A massive two-handed weapon that deals great damage to nearby Enemies and Bosses.
A two-handed greataxe with horseshoe-shaped blades. ATK 16 with 5 core slots. Oongka exclusive.
A powerful sword that grants a small bonus to Critical Rate.
A two-handed weapon that grants increased Critical Hit Chance, improving the likelihood of dealing critical damage.
A two-handed spear providing increased Attack Speed for faster melee attacks. Heavier and slower but deals great damage to nearby Enemies and Bosses.
A two-handed weapon providing increased Attack Speed for faster melee attacks. Heavier and slower but deals great damage to nearby Enemies and Bosses.
A two-handed spear with solid attack power for melee combat. Heavier and slower but deals great damage to nearby Enemies and Bosses.
A two-handed weapon designed for melee combat. Heavier and slower but deals great damage.
A two-handed spear that offers a basic bonus to Critical Rate and Attack Speed.
A two-handed weapon designed for melee combat that deals significant damage to enemies and bosses.
A shield named after the warrior Bekker. DEF 2 with Atk Speed +1 and Move Speed +1.
A wooden shield used by the Grey Wolf mercenaries. DEF 3 with Move Speed +2. Starting equipment for Kliff.
A shield with a dark history. DEF 6. Dropped by Cassius Morten.
A shield bearing the sigil of the Staglord. DEF 6 with Atk Speed +2. Dropped by Saigord the Staglord.
A round shield crafted by the blacksmith Sydmon. DEF 5 with Move Speed +2.
A two-handed spear named after Alfonso. ATK 13 with Crit +1. Has 5 core slots.
An ancient wooden pole weapon. ATK 13 with Atk Speed +1. Two-handed. Has 5 core slots.
A two-handed warhammer from Arlem. ATK 14 with 5 core slots.
A one-handed axe named after the warrior Bekker. ATK 14 with Crit +1. Has 3 core slots.
A two-handed greataxe named after the warrior Bekker. ATK 14 with 5 core slots.
A two-handed halberd named after the warrior Bekker. ATK 13 with Atk Speed +1. Has 5 core slots.
A two-handed warhammer named after the warrior Bekker. ATK 13 with Crit +1. Has 5 core slots.
A massive two-handed greathammer from the Bonepit. ATK 20 with Crit +1. Has 5 core slots.
A one-handed sword from a fallen kingdom. ATK 16 with 3 core slots.
A two-handed halberd used by freesword mercenaries. ATK 14 with 5 core slots.
A one-handed axe named after Gilliam. ATK 14 with 3 core slots.
A two-handed banner pike bearing the Staglord's sigil. ATK 24 with 5 core slots.
A two-handed trident imbued with the power of the north wind. ATK 14 with 5 core slots.
A ranged cannon named after Rhinard. ATK 13 with Crit +1. Has 5 core slots.
A two-handed staff used by shamans. ATK 13 with Atk Speed +1. Has 5 core slots.
A two-handed spear designed for tournaments. ATK 14 with 5 core slots.
A one-handed sword from Wells with Atk Speed +1. ATK 12 with 3 core slots.
Balgran Shield. ATK 0.
Hwando. ATK 19.
Khaled Shield. ATK 0.
Lambert Halberd. ATK 18.
Shield of Conviction. ATK 0.
Spear of Righteousness. ATK 18.